Kịch bản dạy học sử dụng Chatbot kết hợp trò chơi hoá trong dạy học môn Toán lớp 3 theo hướng học tập tự điều chỉnh

Các tác giả

  • Nguyễn Thị Hoài Nam NCS Khoa Khoa học và Công nghệ giáo dục - Đại học Bách khoa Hà Nội
  • Nguyễn Minh Giám NCS Khoa Khoa học và Công nghệ giáo dục - Đại học Bách khoa Hà Nội
  • Nguyễn Thị Hương Giang Khoa Khoa học và Công nghệ giáo dục - Đại học Bách khoa Hà Nội
  • Ngô Tứ Thành Khoa Khoa học và Công nghệ giáo dục - Đại học Bách khoa Hà Nội

Tóm tắt

With the continuous development of technology and especially artificial intelligence, Chatbot is becoming a useful tool in the field of education, helping to bring students friendly, interesting learning experiences and support teachers effectively. The article presents some theoretical issues about using Chatbots as well as gamification in teaching and self-regulated learning methods. From there, we propose a teaching scenario according to three phases of self-regulated learning: Forethought phase, Performance phase and Self-reflection phase. This scenario helps students perform their learning tasks under the guidance of a Chatbot virtual teacher and a real teacher. The combination of Chatbot with gamification brings many benefits to the teaching process. Not only that, teaching according to the Cyclical phases of self-regulated learning creates a flexible, personalized learning environment, suitable for each student with different learning styles, interests and abilities. From there, it gradually forms learners who are autonomous, independent, active and develop necessary social skills.

Tài liệu tham khảo

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Đã Xuất bản

20.05.2024

Cách trích dẫn

Nguyễn, T. H. N., Nguyễn, M. G., Nguyễn, T. H. G., & Ngô, T. T. (2024). Kịch bản dạy học sử dụng Chatbot kết hợp trò chơi hoá trong dạy học môn Toán lớp 3 theo hướng học tập tự điều chỉnh. Tạp Chí Giáo dục, 24(số đặc biệt 4), 55–61. Truy vấn từ https://tcgd.tapchigiaoduc.edu.vn/index.php/tapchi/article/view/1975

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