Thiết kế và sử dụng trò chơi kĩ thuật số trong dạy học môn Toán lớp 6 ở trường trung học cơ sở

Các tác giả

  • Trịnh Thị Phương Thảo Trường Đại học Sư phạm - Đại học Thái Nguyên
  • Lê Thị Diễm Quỳnh Sinh viên Toán K54, Trường Đại học Sư phạm - Đại học Thái Nguyên
  • Đào Minh Hoàng Sinh viên Toán K54, Trường Đại học Sư phạm - Đại học Thái Nguyên
  • Vũ Thanh Tuyết Trường THPT Thái Nguyên, Trường Đại học Sư phạm - Đại học Thái Nguyên

Tóm tắt

Teaching based on digital games is gradually becoming a trend in education in developed countries with certain positive effects. Thanks to the game element, students’ learning process becomes easier and more interesting. This study clarifies the concept of digital games and the characteristics of the digital game-based learning process, thereby proposing the process of designing and exploiting digital games in teaching Mathematics. The proposed process is illustrated through the design and use of digital games in teaching Grade 6 Math. To effectively use digital games in teaching Mathematics, teachers need to be flexible, active and well aware of the lesson objectives to choose a game that is suitable for the lesson goals and content as well as students’ characteristics.

Tài liệu tham khảo

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Tải xuống

Đã Xuất bản

13.07.2022

Cách trích dẫn

Trịnh , T. P. T., Lê , T. D. Q., Đào , M. H., & Vũ , T. T. (2022). Thiết kế và sử dụng trò chơi kĩ thuật số trong dạy học môn Toán lớp 6 ở trường trung học cơ sở. Tạp Chí Giáo dục, 22(7), 14–18. Truy vấn từ https://tcgd.tapchigiaoduc.edu.vn/index.php/tapchi/article/view/380

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